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STAR PUTRA TERUS GEMILANG

Tuesday, June 1, 2010

multimedia concepts

35.1 INTRODUCTION
As the name suggests, multimedia is a set of more than one media element used to produce a concrete and more structured way of communication. In other words multimedia is simultaneous use of data from different sources. These sources in multimedia are known as media elements. With growing and very fast changing information technology, Multimedia has become a crucial part of computer world. Its importance has realised in almost all walks of life, may it be education, cinema, advertising, fashion and what not.
Throughout the 1960s, 1970s and 1980s, computers have been restricted to dealing with two main types of data - words and numbers. But the cutting edge of information technology introduced faster system capable of handling graphics, audio, animation and video. And the entire world was taken aback by the power of multimedia.

35.2 OBJECTIVES
After going through this lesson you should be able to
explain what is multimedia
understand the importance of individual media elements
identify different hardware components required to run a multimedia
appreciate the impact of audio in educational presentation
describe how visual images, graphics and audio can be added to a presentation
enhance the capability of multimedia through interactive video impact

35.3 WHAT IS MULTIMEDIA?
Multimedia is nothing but the processing and presentation of information in a more structured and understandable manner using more than one media such as text, graphics, animation, audio and video. Thus multimedia products can be an academic presentation, game or corporate presentation, information kiosk, fashion-designing etc. Multimedia systems are those computer platforms and software tools that support the interactive uses of text, graphics, animation, audio, or motion video. In other words, a computer capable of handling text, graphics, audio, animation and video is called multimedia computer. If the sequence and timing of these media elements can be controlled by the user, then one can name it as Interactive Multimedia.

35.4 DIFFERENT MEDIA ELEMENTS
(i) Text
Inclusion of textual information in multimedia is the basic step towards development of multimedia software. Text can be of any type, may be a word, a single line, or a paragraph. The textual data for multimedia can be developed using any text editor. However to give special effects, one needs graphics software which supports this kind of job. Even one can use any of the most popular word processing software to create textual data for inclusion in multimedia. The text can have different type, size, color and style to suit the professional requirement of the multimedia software.

(ii) Graphics
Another interesting element in multimedia is graphics. As a matter of fact, taking into consideration the human nature, a subject is more explained with some sort of pictorial/graphical representation, rather than as a large chunk of text. This also helps to develop a clean multimedia screen, whereas use of large amount of text in a screen make it dull in presentation.
Unlike text, which uses a universal ASCII format, graphics does not have a single agreed format. They have different format to suit different requirement. Most commonly used format for graphics is .BMP or bitmap pictures. The size of a graphics depends on the resolution it is using. A computer image uses pixel or dots on the screen to form itself. And these dots or pixel, when combined with number of colors and other aspects are called resolution. Resolution of an image or graphics is basically the pixel density and number of colors it uses. And the size of the image depends on its resolution. A standard VGA (Virtual Graphics Arrays) screen can display a screen resolution of 640 ´ 480 = 307200 pixel. And a Super VGA screen can display up-to 1024 ´ 768 = 786432 pixel on the screen. While developing multimedia graphics one should always keep in mind the image resolution and number of colors to be used, as this has a direct relation with the image size. If the image size is bigger, it takes more time to load and also requires higher memory for processing and larger disk-space for storage.
However, different graphics formats are available which take less space and are faster to load into the memory.
There are several graphics packages available to develop excellent images and also to compress them so that they take lesser disk-space but use higher resolution and more colours. Packages like Adobe PhotoShop, Adobe Illustrator, PaintShop Pro etc. are excellent graphics packages. There are Graphics gallery available in CD’s (Compact Disk) with readymade images to suit almost every requirement. These images can directly be incorporated into multimedia development.

(iii) Animation
Moving images have an overpowering effect on the human peripheral vision. Followings are few points for its popularity.

Showing continuity in transitions:
Animation is a set of static state, related to each other with transition. When something has two or more states, then changes between states will be much easier for users to understand if the transitions are animated instead of being instantaneous. An animated transition allows the user to track the mapping between different subparts through the perceptual system instead of having to involve the cognitive system to deduce the mappings.
Indicating dimensionality in transitions:
Sometimes opposite animated transitions can be used to indicate movement back and forth along some navigational dimension. One example used in several user interfaces is the use of zooming to indicate that a new object is "grown" from a previous one (e.g., a detailed view or property list opened by clicking on an icon) or that an object is closed or minimized to a smaller representation. Zooming out from the small object to the enlargement is a navigational dimension and zooming in again as the enlargement is closed down is the opposite direction along that dimension.

Illustrating change over time
Since animation is a time-varying display, it provides a one-to-one mapping to phenomena that change over time. For example, deforestation of the rain forest can be illustrated by showing a map with an animation of the covered area changing over time.

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